Game Designer
Job description
At Bullet Echo, we're looking for a Game Design Generalist with strong expertise in Economy Design to help shape progression, monetization, and long-term player engagement. What You'll Do Own meta-game systems: progression, hero advancement, seasonal loops, long-term engagement mechanics Design and balance the in-game economy: currencies, sinks and sources, offer structure, reward systems Conduct an audit of the existing meta and economy as your first priority - understand what's there before changing it Collaborate with LiveOps on event design and reward structures What we're looking for Experience with live F2P mobile games - you understand how meta decisions affect retention, monetization, and player lifecycle Ability to think in systems: progression curves, reward schedules, long-term balance Structured, documentation-oriented - you leave your work understandable by others High ownership, comfortable working with limited direction in a small team Fluency in both English and Russian would be considered an advantage Experience with midcore or PvP games Familiarity with Ads monetization and hybrid monetization models Why this role is interesting Opportunity to make a direct impact on Bullet Echo, a live game played by millions of players worldwide Flexible remote environment with no crunch culture As part of the recruitment process, we will need to process your personal data in order to review your application and communicate with you. You can find more information about how we handle your data in our Recruitment Privacy Notice at https://zeptolab.com/recruitment-privacy-notice .