---
title: Generalist Technical Artist + Playables dev at WonderBrains Recruitment
description: About the Role We're seeking a talented Generalist Technical Artist to join our team. This role is crucial for developing engaging and high-performing playable ads for mobile games. The ideal candidat
---

# Generalist Technical Artist + Playables dev

**Company:** WonderBrains Recruitment  
**Location:** Tbilisi, Georgia  
**Posted:** 2026-09-01  
**Apply by:** 2026-10-16

[Apply / View original posting](https://www.linkedin.com/jobs/view/4460238673)

## Job description

About the Role We're seeking a talented Generalist Technical Artist to join our team. This role is crucial for developing engaging and high-performing playable ads for mobile games. The ideal candidate will bridge the gap between art and engineering, creating visually stunning and technically sound interactive experiences. This is a remote position, offering the flexibility to work from anywhere. Responsibilities Technical Art & Animation Create and optimize 2D/3D assets for playable ads Work with Blender, Photoshop, and After Effects What you will be doing Model editing and cleanup Asset optimization Materials, lighting, scale, and pivots Exporting game-ready assets such as GLB files and textures Animate UI, gameplay feedback, VFX, and characters Integrate visuals into HTML5 playable pipelines Ensure strong visual quality while maintaining mobile performance Gameplay & Interactive Development Use AI tools and agentic workflows to rapidly create gameplay systems, animations, assets, and interactive experiences Write, modify, and debug JavaScript / TypeScript to: Control gameplay behavior Tune timing, pacing, and feedback Connect visuals with interaction logic Create a satisfying polish and game feel Work with AI coding assistants and modern creative development tools Contribute to rapid prototyping and AI-assisted game development pipelines Experiment with emerging AI technologies for game creation and interactive content Requirements Proven experience as a Technical Artist or Playables Engineer in the mobile gaming industry. Experience in HTML5, JavaScript / TypeScript/ Node.js / Pixi.js, or/and Three.js, GitHub Solid understanding of game development principles, including rendering, animation, and optimization. Experience with shader development (Shader Graph, Amplify Shader Editor, or similar). Familiarity with VFX creation tools (VFX Graph, Particle Systems). Excellent problem-solving skills and a keen eye for detail. A portfolio showcasing relevant technical art and playable ad projects. Understanding of mobile optimization and lightweight playable ad performance constraints Nice to Have Unity or Unreal Engine experience GLSL or custom shader experience About the Company The company is a leading mobile gaming company dedicated to creating innovative and engaging experiences for players worldwide. With a focus on creativity, technology, and user experience, the company strives to push the boundaries of mobile entertainment. The team is passionate about games and committed to fostering a collaborative and supportive work environment.

---

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